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Written by Rob Schultz (human).

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Escape Room Reviews: Grandma's Master Plan

Company: 60 Out
Room: Grandma’s Master Plan
Date Played: 8/6/17
Player Count: 4
Success:  Success!

Premise: From the company website, "The story begins when your granny suddenly disappears without notice. No one has a clue where she is, but one day you come across a letter in which your grandmother reveals a secret about her inheritance. All you have to do is to go into her house and find it -- simple, right? We'll see about that."

Immersion: This is an escape unlike any I’ve ever done before. In a lot of games, any failure of the set design to simulate a real-world location makes the game an approximation of the real thing, but I believe Grandma’s to be the first *impressionist* Escape Room that I’ve played. Each of the multiple rooms is stripped down to the vital and memorable bits, yes, but I don’t believe that they are, in the story, literally connected to each other. Each space is probably a different location, and would take place some time after the previous space. They are more like levels of a video game than a literal hour (or in this case, 75 minutes) in your characters’ afternoon.

Highlights: As in every 60Out game, Grandma’s brings sharp set and prop design, an abundance of magical objects (our pet term for objects that are probably outfitted with some kind of sensors to ‘know’ when they’ve been used correctly, as opposed to traditional padlocks), and cleverly designed spaces to explore. Some of the interactions are very neat. One puzzle that I’ve seen used before (in another 60Out game, no less!) worked better here than anywhere else I’ve seen it done. 

Lowlights: Player damage in one area lead us to accidentally skip a puzzle, because a ‘locked’ item no longer closed properly. One prop was especially finicky. The gold shown in the advertisement turns out to be fake. These are very small complaints. 

And Finally:   This is an extra large room, and you are given an extra large amount of time (at an extra large price) to solve it all. Our team didn’t find anything in the room to be especially difficult or mind bending, but there is indeed a lot of it. Which is great! All four of us had plenty to do. 60Out has an offer where one player in your group plays for free on or near their birthday (which our foursome has taken advantage of a bunch this year), and this game was a real birthday treat. Out of 31 games played, this gets a solid #6, and it’s found its way into my heart as my current favorite at any 60Out location. 

How to book this room yourself: Visit https://www.60out.com/los-angeles/rooms/grandmas-masterplan

Kickstarter Monday: Flag and Hadean Lands

Ages ago, I wrote up a few posts to see how various Kickstarters I backed had turned out. Starting this month, I'm going to make the first Monday of the month about reporting on a couple of the projects that I've backed since then, or catching up on previously mentioned incomplete projects. There was a time when Kickstarting was probably my number one way to spend money frivolously, and while these days I’d say that hobby has given way to room escapes, I’ve still backed or attempted to back over 80 projects. 

My first instinct here was to draw this series out and cover all of them, but I stand by just about everything I had to say when I wrote the previous reviews. Here's the digest version: 

  • Video games are second only to films as bad projects to back.
  • First-timers making hardware gadgets are probably going to fail.
  • Sometimes I back artists more as a way to thank them for previous work than because I want their new thing.
  • I like things that light up.

So here's what's new:

The Glif, and also The New Glif - These are well-made and practical gadgets for sticking your phone on a tripod. The original was built for the iPhone 4, which means it is now a piece of plastic trash that I will move from junk drawer to junk drawer until I die. The "New" version is built to be phone agnostic, and although I don’t use it often, it’s a big help when I do have a need for it. 

Flag - This was a startup that did a huge faceplant leading its founder, Samuel Agboola, to try to scrub himself and the project from the internet.  The idea was for you to get free prints of your photos in the mail, as paid for by advertising that would appear on the reverse side of each print. I guess their problem was that you can’t attract advertisers to a platform with no users, and they didn’t have enough cash to burn on giving away prints until they had a respectable amount of users. Plus they promised a bunch of dumb and expensive frills. They ran a second (and third) shady crowdfunding campaign, totally failed to keep up with shipping prints to their existing users after a couple of months, and then shut down as much of their web presence as possible. Backers have been left to post pleas for refunds on the campaign comment pages like an extra sad chain letter.  For what it’s worth, the first photos I received were actually very nicely done and encouraging of the service as a whole. The second month was four months late in delivery and of noticeably lower quality. Neither batch had any ads, and I never saw anything else from them except apologies and promises.

Hadean Lands - This wonderful text adventure (ahem, interactive fiction) is like a Thanksgiving dinner - Andrew Plotkin spent years developing it, and when it was finally served I gulped the whole thing down in a tiny fraction of the time. It’s a story of alchemy-powered space travel gone awry, and it’s the reason I have TextExpander snippets for things like “orichalcum,” “anaphylaxis,” and “anti-Tellurian distillate,” along with some especially long and complicated series of commands I used time and again. I am perfectly pleased with myself to also mention that I was among the first players to complete the game in the week it was released, before the internet filled up with hints. This was one of the very first projects I ever backed, and it's pretty much a best-case scenario for how happy I was with the end result.

Hey, you guys remember Slamball?

I'm a big podcast listener.  I'm subscribed to a roiling, overfull cauldron of shows. I've got my daily listens, my weekly listens, my binge listens, shows I save for specific activities or trips to certain places, and it's too much media to really keep up with. Sometimes when I get into a new show–I always want to start listening from the beginning–and I blast through a bunch of episodes, the charm fades.  I notice that I'm listening to it faster and faster, and then at ultra-high speeds and I'm still skipping through chunks, and at some point, there's that freeing moment when I remember I can just... unsubscribe! It's great. Maybe not as great as unfollowing someone on twitter, but I've been almost-free of twitter for like a year or two now. Twitter's a terrible place. Even worse if you happen to know comedians. But I digress. 

Gimlet Media is a podcast company that started with StartUp - a podcast about making a company that makes podcasts, including and at one time limited to: StartUp. Since then, I've tried everything else they've put out. Most of them don't stick, but they're well made and I'm always in the market for a new show. One that actually has lasted in my subscriptions is, in fact, StartUp. Please enjoy this episode, "How to Invent a New Sport," aka the complete history of SLAMBALL.

What is SLAMBALL? Why aren't you just listening to the podcast?  Slamball is the sport of the future! It's basketball–you know, basketball?–but instead of being played on a court, playground, or driveway, it's played in a specially-built arena with trampolines instead of floor. It's got all the danger of playing irresponsibly on trampolines, mixed with... all of the danger of over-confident dudes on trampolines. In front of TV cameras. Sometimes at Set List (Thursdays, 10:30pm, Pack Theater), instead of doing an interstitial bit in the show, I like to just put on a reel of Slamball highlights. Enjoy!

 

Set List at the Pack is a completely improvised stand-up show that happens every Thursday night at 10:30, at the Pack Theater in Los Angeles, CA.