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Written by Rob Schultz (human).

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Escape Room Reviews: The Lair

Company: Escapedom
Room: The Lair
Date Played: 11/12/17
Player Count: 2, but maybe we needed more.
Success:  Failure!

Premise: You’re on the trail of a serial killer called The Dollmaker. Naturally, his hideout is just full of crazy puzzles. 

Immersion: This is one of those rooms that are almost escape room themed. It doesn’t look like much of anything, but it’s full of props and contraptions standing between you and victory.

Highlights: Some novel object interactions. Those moments when you see how something is going to work and you know it’s going to be a good time turning the crank to make it all happen. Great customer service!

Lowlights: We probably didn’t bring enough people to this one. There was more than one part where we were presented with a large task that could be done in parallel, if only we had more eyes and brains available to process it. Also, the part where time ran out before we finished the game.

And Finally:  This is a room with a lot of search, which is sometimes our downfall but in this case wasn’t much of a problem. While this room does not look cheap, it trades high-end fancy design for innovative puzzles and a fair amount of process-oriented solving. I hope to go play their other room one day. Out of 37 games played, I’m ranking this one at 14.

How to book this room yourself: Visit https://www.escapedom.com/booking

#2,401: Thor: Ragnarok

Happy Death Day - ★★★★☆
Hands down my favorite Blumhouse movie. I was suspicious of another teens + Groundhog Day movie, but ended up totally on board. As a bonus, I’m pretty sure the twists and turns and whodunnits actually DO hang together. It gets so much right that Before I Fall totally wiped out on, and unlike most Blumhouse movies, it resolves the story at the end!

Avengers: Age of Ultron - ★★★☆☆
Just a quick rewatch in eager anticipation of Infinity War. That party scene at the beginning is the kind of scene X-Men fans love to read and will probably never get in film form. Turned it off before the lights-and-noise conclusion.


Thor: Ragnarok - ★★★★☆
This installment feels like it takes place in the Hitchhiker’s Guide to the Galaxy universe as much as the MCU.
• The music’s great.
• Infinite swords is a silly power.
• I kind of felt bad for Karl Urban.
• Even though it’s been revealed since the first teaser trailer, the script totally thinks that it’s going to surprise you with the Hulk.
• How amazing is it that anyone has managed to make a Hulk that is a highlight of every movie he appears in?
• Korg was like a spiteful proof of concept of how The Thing could work on screen.

Escape Room Reviews: Escape the Laboratory

Company: Escape the Laboratory
Room: The Laboratory
Date Played: 10/22/17
Player Count: 2, but more would have been better.
Success:  Success!

Premise: In classic video game fashion, you have been imprisoned by a mad genius who wants to watch you solve puzzles. Those who do avoid being patient zero for a humanity-ending plague.

Immersion: This room IS like a lab. Or, it IS like a room a madman puts you in to solve puzzles, because it is jammed full of puzzles. The props are mostly custom made and well built. The bomb that is also your timer is wonderful and realistic.

Highlights: The Laboratory uses a scheme for keeping players on track that I’ve never seen before. On the wall there is a large chart, with photos, documenting the puzzle flow of the room. If you start with the first item in a track, you’ll use whatever comes from it (keys, codes, objects, etc) in the next item in that track. So there’s no wondering what to work on next, and very little search. It’s pure puzzling against the clock. And these are primarily physical puzzles, not activity book material.

Lowlights: The hint system is GM-enters-the-room, but at least that makes things quick. Because we played as a couple, (and requested ‘hard mode’) that meant we only played with 4 out of 6 or 7 tracks of puzzles. I wish I’d known to bring more people so we could have seen everything. 

And Finally:   This game was really excellent. LA has a fair amount of rooms that are sort of guided tours of lovely sets, but for the puzzle-solving player, this room is a can’t-miss. I would strongly consider replaying this game with a different group so that I could focus on the tracks I haven’t seen before. (Or, I kind of wonder how far I could get get playing solo, with the knowledge of how a bunch of things work. There are one or two puzzle types in here that I don’t know if I could process on my own, even if I know how they work.) Out of 36 games played, I’m ranking this one at #8. 

How to book this room yourself: Visit https://www.escapethelaboratory.com

Kickstart the Month: Cthulhiana

Each month, the mild-mannered first Monday ducks into a broom closet and emerges as the mighty Kickstarter Monday, protector of my backlog of movies to be reviewed, defender of my blog running dry!  This month: let's just begin to talk about some Cthulhu.

Lovecrafty things are in a renaissance right now, I think. I found my way in through the board game Arkham Horror - I originally bought it because one of my internet friends told me he and his friends liked to break it out when they got together, so I hoped if I bought it then maybe I would have friends too! Or something. It has a horrible and confusing rule book, which is a shame because it also has a million picky little rules, which is something I would eventually love about the game. Also, it somehow came to pass that just after buying Arkham Horror was the year I had friends. We played dozens of games of Arkham, and I couldn't believe my luck that I found people who were also into this weird hobby. That was a few years ago now, and none of them speak to me anymore, but I'm fairly sure it's unrelated to the game. And more to the point, it opened my eyes to a world of mythos-related merch. 

Littlest Lovecraft: The Dunwich Horror, The Shadow over Innsmouth, the Horror Collection, and the Dreamlands Collection - an important fact to know about the actual Lovecraft stories is that they can be an oblique and difficult read. Some of the references or, ahem, ideas can be woefully out of date, some of it (sorry sorry, imo, of course) just bores you off the page with its embroidered phrasing. So here comes Tro Rex and Eyo Bella with their illustrated, rhyming (faux-)children's books out of Lovecraft's best-known work! Each of these (as well as the Call of Cthulhu, which I picked up after the original campaign) is a delightful retelling in a well-made book, and has been jammed full of extras and bonuses ranging from prints and coins and dice (that aren't so much to my interest, but I like the enthusiasm behind them) to a series of glass tumblers and a t-shirt I quite like. The Littlest Lovecraft team is Kickstarter at its best - bringing creative projects to life for the people who want them by funding artists who know what they're doing and by all accounts love doing it.

Screenshot 2018-01-23 01.34.00.png

Shadow of the Elder Gods - Arkham Horror isn't just a game of a million rules, it's also a game of a million pieces. There are dozens of characters, several times as many enemies, multiple huge boards, tokens for money, health, sanity, whether or not you have the favor of the cat god Bast, and much more. I brought it in my luggage once to play with a friend in another city and we were taken with the idea of magnetic travel Arkham Horror that you can play on a plane. I backed Shadows of the Elder Gods because it kind of looked like a miniature Arkham. Unfortunately, it's a very confusing game that seems to require more time spent on the rules and youtube demos than actually playing each time we broke it out, and the upshot is that even when you get the hang of it, it's not a lot of fun. But it is small!

Rewards Chart

Call of Cthulhu, 7th Edition - There's going to be a lot of cthulhu-gaming-related entries in the future of these posts, but they all have to start with this. Chaosium's enormous project to crowdfund the new version of their tabletop role-playing game is somehow the best and the worst project. The most and the least successful. At the outset, the plan was to produce a new rulebook, and a new handbook for players. And then the stretch goals started. Improvements to the books, various editions of the books, additional books, tchotchkes, pencils, t-shirts, bumper stickers, mugs, audio cds, decks of cards, boxed sets of previous projects, posters, just so much stuff. It was an exciting project to watch complete as more and more stuff got thrown in. I'm not sure the substantial amount of money I pledged covered shipping it all to me, let alone designing and producing it. In the end (I'm pretty sure it's all finally over) it would nearly break Chaosium, which would change owners before beginning to deliver the goods years after their original estimate. Many of the extra bonus items would be cancelled, but nearly a foot of my bookcase would be filled by about ten books plus the enormous box set of Horror on the Orient Express. It's amazing. I've only managed to get a half-dozen game sessions together so far, but they've been excellent and it's a fond dream to play through the rest. I might just have to take a chance on this having friends thing again some day.

#2,399: Suburbicon

Rounders - ★★★½☆
Card games are cool. A little crime is cool. Check out these cool guys doing cool things they can’t leave alone because of their powerful addictions.

But really, I liked this. It has a 90s feel and structure to it that’s so comfortable and familiar that it was almost soothing.

American Anarchist - ★½☆☆☆
This was a good idea for a documentary, but if this story had been a submission to, say, a magazine, someone whose business is telling stories, it would have been killed when it turned out they had no story. But when you’re pot-committed, when your business is telling just this one particular story, you’re just going to go ahead and make it anyway. Luckily the filmmakers weren’t so completely starved for content as to decide the movie was actually about themselves, but they clearly ran out of steam before hitting feature-length.

Suburbicon - ★★★☆☆
I was pretty worried about this one because they rented a particular billboard on Wilshire that movies only rent when they think they’ve got a bomb on their hands. And they went with the deceptive trailer to boot. I’m thankful for that though because I had no idea about what was going on at the start of the movie. It was surprising and fun.

I think I liked everything everyone else hated. I was on board with both the Hitchcockian Matt Damon-centered story and the literally tangentially-related story of his neighbors. I would have liked more of that, even.

This movie is going to be lodged deep in the pile of movies that nobody will remember a year from now. Did you know they made an all-star remake of the Magnificent Seven last year?