Re-De-Gifting!
Here's hoping you had the traditionally SpoooOOOooky Thanksgiving!
And a friendly reminder that just because you're supposed to buy everything today, you could buy Nothing instead!
Not a front for a secret organization.
Written by Rob Schultz (human).
Here's hoping you had the traditionally SpoooOOOooky Thanksgiving!
And a friendly reminder that just because you're supposed to buy everything today, you could buy Nothing instead!
I'm an optimist. That's why I throw money down the Kickstarter hole and hope for the best. But there are a lot of duds that come back too, and today I think we're going to be talking about a bunch of them.
Both of our first two categories today are great subjects for Kickstarter, since what we're backing is mainly the creation of physical goods. It's only Second Quest, the project kickstarted from merely an idea, that's horribly behind. It's the exception to the categorical rule to match with FTL from last week, a game that was just about done before going public for cash.
A lot of the gadgets were early projects in my backing history, and pretty discouraging at that. Successful projects rapidly outpace the expectations of creators who thought they were going to be making these devices in their garages. They usually don't have any experience with manufacturing, and they certainly don't have any experience with contracting Chinese corporations to do the work for them. A reliable and trustworthy broker for factories and manufacturing would probably really clean up in mentoring suddenly successful kickstarters the way sites like backer kit seem to be doing for fulfillment.
Alright, and here is, in my estimation, the worst deal available on the site, or at least the most one-sided. Movies take a long time to make, and they're so hard to get right. Plus, like the video games, if the movie gets made at all you can almost certainly get it for less later on. I suspect it's a good deal for the filmmakers if they happen to have the fan base ready and waiting to make it happen. For one thing, kickstarters are a great way to mark up your DVD. By a lot. Assuming of course that DVD even still exists by the time your movie is shot, edited, toured around to festivals, and then released to your backers.
Some projects defy polite categorization. Or I didn't file them correctly. They include:
And that's my backing history to date. I thought it would be fun to cover projects that I missed out on, and projects that failed to fund despite my support, but I think we'll save that for another time.
Time to tally up the scores! This week I mentioned 21 different projects. Of those, an astounding 14 of them have completed. And of those, I know approximately 4 of them to awesome.
Grand totals: 47 backed, 31 complete, and 11 certified rad. It doesn't sound encouraging. But are more than 1/3 of all products you buy via normal means amazing? I've probably bought plenty of underwhelming movies and books in stores too.
We've learned that the more realized a project is before it asks you for money, the more rad (re: thoughtful, prepared, cautious(?), fun, prompt, smooth) the project is likely to be. Maybe there are other useful guidelines to good backing that we can take from this aggregated look at projects. In the meantime, I'm holding out hope for a lot of π signs from the 16 projects I'm waiting to receive.
Now I'm also interested in tabulating the average amount of time between backing and fulfillment, and how late the late projects tend to be. Maybe that stuff will make it into the 'missed-out' post.
It was a nail-biting, photo-finish, just-under-the-wire conclusion, but Sam's Kickstarter was a terrific success!
He fell short of the backer goal that would have gotten me making a new Transit style cartoon about a math subject, but who knows? If and when I finish the next couple of those I have planned, a math story could happen anyhow...
We're tallying up my Kickstarter adventures. So far, I've backed 10 projects out of friendship or professional self-interest, and I've given 5 of them the π seal of approval. Also, 8 of them actually delivered! In today's categories, I am backing as a pre-order. A down payment on stuff I want to get, own, have, and enjoy.
These categories here are responsible for my second era of kickstarting. After getting burned on some expensive and disappointing projects, I changed my habits to buying almost exclusively from proven professionals in their respective fields. I figured they would have a much better chance of actually knowing how to make their thing, and maybe that thing would be less likely to suck.
In almost every case below, I didn't end up liking the actual music that came from these Kickstarters as much as I liked the music they had already made, which was what convinced me to support their art in the first place. I have no regrets about choosing to help any of these people.
This is actually two categories. Video games are a bad deal on Kickstarter. As a general rule, assuming the project doesn't fail, you're paying a premium as a backer. Especially if it's going to end up on Steam one day.
I don't think I'm likely to back another video game project. I think Kickstarter shines as venue for creators who have created something, but need a financial push to make the leap from bits to atoms. It's awesome that everyone supported the very idea of Tim Schafer (and Zarf) making a new adventure game, and that seems to be turning out well, but backing digital goods that haven't progressed past the idea stage feels substantially riskier β and more importantly, less fun.
Board games, on the other hand, are expensive to physically produce and ship, and might be a pretty good value in pre-release.
That's another 16 projects. Of those, only 9 are complete, and of those, only 3 got a π.
Total score to date: 26 projects. 17 completed, 8 that I'm glad I backed.
Next week we'll actually get to some of those disappointing tech projects, a category that's an even worse deal than video games, and maybe a list of projects I backed that didn't fund.
Kickstarter is a source of almost endless fascination for me. I performed on a comedy show at SF Sketchfest this year that challenged each performer to write a new set on the topic of obsession, and so I got to say a bunch of things about Kickstarter to a paying audience. Click above to see how that went. Click below to read brief reviews of the Kickstarter projects I have backed as I attempt to establish my own Kickstarter Happiness Index!
The Kickstarter Happiness Index, or KHI, or KkrHppdx, is derived through a simple formula: it is the ratio of projects I still happy I backed by the time they were over (denoted by the thumbs-up symbol, or π) to the total number of projects I backed (denoted by a number, like 51).
Yes indeed, I've backed quite a lot of things on kickstarter. I daresay it's become my number one use of irresponsibly spent discretionary income. I don't buy a lot of movies or games these days, but sometimes I buy one that doesn't exist yet for too much money. In order to simplify this process a bit, we're going to look at these projects in categories. What's more, because we're both such busy people, we're going to spread these categories over a few posts this month.
As a general rule, I don't feel comfortable contributing to projects I am scheduled to work on. There's some kind of conflict of interest there, and anyway, I think it's weird to buy myself a job. One of these was the award-winning short film Broken Things. Others, I have sometimes given a donation of $1, just to lend moral support or get the backer updates. These include:
This hasn't happened nearly as much as I might have thought it would. As a big kickstarter user, and a guy who lives in LA and mainly knows people who seem to be struggling to make things, I don't know how I've gotten off so lightly.
That's it.
These aren't so much excellent deals as they are situations in which I bid $1, usually for moral support or just to keep tabs on how they turned out.
Today's score: 10 projects backed. With 5 happy returns, I'm going to guess that my ratio so far is better than the final score will be, but maybe that's because a lot of these projects gave some of their money to me.
Next time I'm going to cover some projects I backed without personally knowing anyone involved, and maybe how I totally use Kickstarter as a store, even though they explicitly say not to do that.